package com.andkrup.easygame.events {
	import flash.events.Event;
	
	/**
	 * @author Andkrup
	 */
	public class GameEngineEvent extends Event {
		public static const PACKAGE_READY:String = "package ready";
		public static const MISSION_READY:String = "mission ready";
		
		public function GameEngineEvent(type : String, bubbles : Boolean = false, cancelable : Boolean = false) {
			super(type, bubbles, cancelable);
		}
	}
}
